Cyberpunk 2077 non lethal weapon mod

And it’s up to you where to go, when to go, and how to get there.BUILD YOUR LEGENDGo on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.EQUIPPED WITH IMPROVEMENTSExperience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage ...

Cyberpunk 2077 non lethal weapon mod. Dec 25, 2020 ... MAIN QUEST! Getting Some New Eyes -- Corpo Netrunner Non-Lethal -- Cyberpunk 2077 (Very Hard). 357 views · 3 years ago UNITED STATES ...more ...

The best non-lethal weapons in Cyberpunk 2077 will help V keep a clear conscience as they go around beating the crooks of Night City bloody. Highlights. Cyberpunk 2077 offers players the freedom ...

Mods in Cyberpunk 2077 are modifications that can be used to improve both Weapons and Armor in terms of both stats and usage. Players may use them to improve and change gear effects and adapt their playstyle accordingly. Mods can be used in equipment with at least one Mod slot. Players can assign and replace Mods from the …0 kudos. 23 January 2024, 3:15PM. Back before the phantom liberty update (old 1.63 legacy now) you used to be able to slot mod's in cyberware. These eye mods, like the image, were removed when 2.0 hit and mod slots for cyberware were removed. There were different monowire mods (instead of just the specific damage type arms) different arm rocket ...2. Kunai. Making almost top of the best gear mod in Cyberpunk 2077 rankings is the Kunai melee weapon mod, which is arguably an insane upgrade to all melees. It increases attack speed by 0.3 ...I cannot believe the answers here.... Certain types of damage, including bleeds, WILL NOT kill enemies. As well, there are weapon mods that turn all damage to … And it’s up to you where to go, when to go, and how to get there.BUILD YOUR LEGENDGo on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.EQUIPPED WITH IMPROVEMENTSExperience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage ... Oct 27, 2023 · 2. Kunai. Making almost top of the best gear mod in Cyberpunk 2077 rankings is the Kunai melee weapon mod, which is arguably an insane upgrade to all melees. It increases attack speed by 0.3 ... Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable. CDPR FIXED THIS ISSUE IN PATCH 1.61. THIS MOD IS ONLY NEEDED IF YOU'RE PLAYING ON AN OLD VERSION.LOUDTREE 3 years ago #25. There is an optics mod you can find/purchase that make all of your weapons, including quick hacks, non-lethal. You can literally quickhack suicide on a target and it will only knock them out. But once they're on the floor, don't hit them-- that will still kill. PSN ID: LOUD-TREE.

blunt weapons, knock them down to a few % then hit them with a hammer or st johns. They should fall over. Just be careful to not follow up with another blow as that will kill them. some quickhacks wont kill them either. #2. adobo Sep 26, 2023 @ 4:50pm. Everything downs them non-lethally now.Type: One-Handed Club; Attachment Slots: Mod; Non-Lethal; A funny-looking weapon, to say the least. Make sure you call Meredith Stout during The Pickup mission before entering the building with ...Cyberpunk 2077. The whole non-lethal playthrough option was a lie. deadpool_legend 3 years ago #1. There are non-lethal options yes, but so many quests have dialogue that explicitly declares you've killed people when you haven't, there are assassination missions you can't object to (you just have to pretend you're cool with it until a last ...Cyberpunk 2077 is a role-playing video game developed by CD Projekt RED and published by CD Projekt S.A. ... Non-Lethal Weapons With Lethal Side-Effects Discussion I installed the general non-lethal mod, and even doubled it with putting Pax into the weapon itself. People still can get killed. It looks like any weapon with fire damage ...Aug 28, 2022 · Alkarion Aug 29, 2022 @ 1:46am. 2 things you can do to make weapons non letal, first is pax mod on weapons who make all your shots non letal (with don't work on non guns), then the 2nd there is a eye mod who makes all your attacks non letal, with it does work on blades and other weapons. it also remove head shots extra damage. Strength before Weakness. Journey before Destination. If you want to attempt a non-lethal playthrough, I recommend Blunt melee weapons, which are things like bats, batons, and even just your fists. Choke people out in stealth and, if things go loud, knock their lights out with melee combat.

Cyberpunk 2077. Mods. Gameplay. Non-lethal Blunt Weapons (Obsolete and Discontinued) Endorsements. 717. Unique DLs. 41,211. Total DLs. 58,833. Total …Discussion. When you stealth kill you can choose between the two, but what is the point? If you choose "non-lethal" enemies don't come back to their senses after a while, at least not in my experience. Even if they did, why would you choose that, when you can always go for the killing option, so if you get spotted you'll have to fight 1 enemy ...Mar 25, 2023 · Once they are knocked out a single additional shot (lethal OR non-lethal) will kill them. I hit them hard with lethal stuff until they're getting close then switch over to my Pax pistol to finish them. That's partially because the non-lethal pistol does less damage than other stuff and some of them can be pretty challenging to take down dependin Non-lethal Blunt Weapons. NOTE: This mod is no longer needed as of patch 1.61. CDPR fixed the issue with non-lethal weapons. I'm leaving it up for now because Nexus doesn't have a suitable Hide option for this case. Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable.The description is misleading or straight up broken. It says that all your weapons are rendered non lethal but you won’t get headshot multiplier bonus. First part is true, second part isn’t. I’m still landing critical headshot for 10k damage and it won’t kill anyone. The non lethality doesn’t work on environment kills such as ...It’s for people who want to play a non lethal character. It’s purely for role playing. The game gives you a chance to never kill anyone. It’s doable without it, but it gives people who don’t want to murder anyone a way to still use guns. Yes, I know it’s doable without the mod on your gun but some people just like the idea of not ...

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Originally posted by Mansen: Ah yes - Asking if you can turn the lightsaber non-lethal. A classic. :D. Ah yes, the lightsaber becomes the lightbaton. hey man you can make shooting someone directly in the head with a shotty or stabbing them to pieces non lethal, night city got some stupid tech going on. #10.Makes the ai more realistic when going non lethal. Makes the ai more realistic when going non lethal. Skip to content. home Ready or Not. Mods . ... Cyberpunk 2077 ; Oblivion ; Fallout 3 ; The Witcher 3 ; Baldur's Gate 3 ; Mount & Blade II: Bannerlord ; ... increased yelling range and more powerful non lethal weapons. Mod manager …Makes the ai more realistic when going non lethal. Makes the ai more realistic when going non lethal. Skip to content. home Ready or Not. Mods . ... Cyberpunk 2077 ; Oblivion ; Fallout 3 ; The Witcher 3 ; Baldur's Gate 3 ; Mount & Blade II: Bannerlord ; ... increased yelling range and more powerful non lethal weapons. Mod manager …Oct 16, 2023 · I have found the Pax mod to not really work in 2.0. It is either bugged, or any weapon it would be used for are in the "always kill" or "easy to double tap and kill" category. Summary: For cyberpyschos, ditch the Pax mod. Switch to shotguns or quickhacks when they are down to 10% or so, and avoid headshots. #12.

It was exactly the same for me, I did non-lethal takedown on the last goon in the back, but apparently the game counts as a kill. I just loaded and talked to the monk directly after the three out front and it worked. #2. Phantom12 Dec 13, 2020 @ 9:19am. I was also frustrated for this happened (a few times) so after reading the reply I used my ...Dec 16, 2020 · Dec 19, 2020. I've noticed this a lot recently, I assumed it was because my main weapon has an electrical effect and if the electrical effect incapacitates them it's classed as non-lethal. It's actually good because you get the street cred for taking out groups then you can do back and kill them to get bonus XP/cred. Dec 21, 2020 ... ... 1:53 Cybernetics and Mods Overview 4:36 Tyger Claw Version Demo 5:55 Makling them Non Lethal with Target Analysis 7:03 Recap and One Last Demo.Nov 30, 2023 · XC-10 Alecto Weapon Mod Type: Muzzle ; XC-10 Alecto Special Effects: 2.5x damage multiplier when attacking from stealth.Acts as a Silencer, too, but reduces damage in combat by 15%. Muzzle. Muzzles are a Weapon Attachment which can be used with Ranged Weapons that have a Muzzle Slot. They are used for Stealth-based playstyles, and generally increase the damage dealt when attacking from stealth, and decreasing the volume of shots at the expense of firepower. Because they decrease the gun's overall …Strength before Weakness. Journey before Destination. If you want to attempt a non-lethal playthrough, I recommend Blunt melee weapons, which are things like bats, batons, and even just your fists. Choke people out in stealth and, if things go loud, knock their lights out with melee combat.Fixed slots are always present when a weapon drops, and show up in certain specific weapons (the Defender LMG always has a non-lethal mod). Whatever's in the fixed slots can never be changed. Now, flexible slots are different - flexible barrel and scope slots can be swapped out freely, and flexible mod slots can be overwritten with a …There are many non-lethal quickhacks Cyberpunk 2077 Phantom Liberty 2.0 (Image via CD Projekt Red) Guns and blades may be a reliable way to take out enemies in Cyberpunk 2077 Phantom Liberty 2.0 ...Dec 19, 2020. I've noticed this a lot recently, I assumed it was because my main weapon has an electrical effect and if the electrical effect incapacitates them it's classed as non-lethal. It's actually good because you get the street cred for taking out groups then you can do back and kill them to get bonus XP/cred.FLEXPATH INDEX MOD 2045 FUND CL 0TS- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies StocksCyberpunk 2077 lets players customize their character with cybernetic enhancements and weapons, and these can then be further customized with mods.Though most of the weaponry players find and use ...

Changelogs. Stealth Finishers (ZKV_Takedowns) by Kvalyr. For CP2077 v2.0. Adds the following features. ♦ Melee Weapon finishers as stealth takedowns. ♦ Takedowns without grappling first - Initiate grapple OR takedown from stealth (See videos) Configuration. ♦ None :)

Sep 25, 2023 · I cannot believe the answers here.... Certain types of damage, including bleeds, WILL NOT kill enemies. As well, there are weapon mods that turn all damage to non lethal. There are more non lethal ways than ever before, and well beyond "just punch them in the face" good lord. Cyberpunk allows you to use most weapons non-lethally as long as you aren't taking their head off with a shotgun. Because it is classic Eurojank. Mot to diss on a game, it’s just how it is with Eastern European approach to game …2077 focuses heavily on your choices and their consequences. It offers a lot of freedom, from how you approach relationships and character decisions, to how you approach …Once their hp reaches 0 by any non lethal method they should be knocked out. Any type of damage after that point will kill them, doesn't matter what it is, even 1 damage. Non lethal damage is any blunt weapon, poison, and electricity. There's a mod that also makes all damage non lethal but it removes ypur ability to deal critical damage.Amish lethal microcephaly is a disorder in which infants are born with a very small head and underdeveloped brain. Explore symptoms, inheritance, genetics of this condition. Amish ...Weapons are a type of equipment in Cyberpunk 2077. Weapons are prevalent and varied throughout Night City, ranging from firearms to melee and cyberware. They are divided into the following subcategories: Weapon availability is based on their manufacturers, with each being considered as either lower, middle, or upper tier. The higher the tier, the more rare and expensive the weapons are. Each ...Amish lethal microcephaly is a disorder in which infants are born with a very small head and underdeveloped brain. Explore symptoms, inheritance, genetics of this condition. Amish ...Dec 30, 2020 ... In this video we go over the Ocular system cyberware mods. I also show you all whether or not the trajectory analysis mod ... Cyberpunk 2077 - All ...Even with a sniper rifle you can still one shot kill an enemy when the mod is on. I don't know for sure, but that would indicate that Pax is reducing damage by an unknown percentage and isn't really non-lethal. If you have a powerful sniper rifle and headshot them they will die from a single hit. #3. Hidden Gunman Oct 24, 2023 @ 6:06pm.It seems tougher post-1.5. Non-lethal quickhacks, Target Analysis, or Pax on a weapon (or a non-lethal weapon like a blunt weapon/Gorilla Arms) do still work but also it seems a lot less tolerant about that "one extra shot" after they go to 0% health.

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Cyberpunk 2077 is a role-playing video game developed by CD Projekt RED and published by CD Projekt S.A. ... There's an implant for your Kiroshi opticals that makes all bullets from smart weapons targeting systems non lethal. But people go down just the same as if you shot them with any other smart weapon. ... The whole "non-lethal damage" mod ...Non Lethal weapon mod no longer working? That's 2 cyberpsychos now that I specifically finish with my "non lethal katana" (according to some weapon …・Renders your weapon non-lethal, allowing you to damage your enemies without killing them. ・Increases damage by 6 .Non-Lethal damage feels way better in 2.0 once you get used to the new meta. Meta. I've seen a lot of people annoyed by the loss of non-lethal mods and trying to work out how to do the Cyberpsycho missions with non-lethal post 2.0. Now that I'm used to it I think the new system for non-lethal is actually way cooler and I like it a lot more than ...Game mod - Download. The file Non-lethal Blunt Weapons v.1.1.0 is a modification for Cyberpunk 2077, a (n) rpg game. Download for free. Report problems with download to [email protected]. Non-lethal Blunt Weapons is a mod for Cyberpunk 2077, created by RMK. Description (in author’s own words): The …Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable. CDPR FIXED THIS ISSUE IN PATCH 1.61. THIS MOD IS ONLY NEEDED IF YOU'RE PLAYING ON AN OLD VERSION. ... Cyberpunk 2077 ; Mods ; Gameplay ; Non-lethal Blunt Weapons (Obsolete and Discontinued) ... Non-lethal …blunt weapons, knock them down to a few % then hit them with a hammer or st johns. They should fall over. Just be careful to not follow up with another blow as that will kill them. some quickhacks wont kill them either. #2. adobo Sep 26, 2023 @ 4:50pm. Everything downs them non-lethally now.Strength before Weakness. Journey before Destination. If you want to attempt a non-lethal playthrough, I recommend Blunt melee weapons, which are things like bats, batons, and even just your fists. Choke people out in stealth and, if things go loud, knock their lights out with melee combat. ….

Also, don't use a weapon that has any elemental effects like burn, that will kill them (this is true even if you have the Pax mod). Cyberpsychos take non-lethal damage from everything. You have to hit them after they hit zero health to kill them. It's been like this since at least 1.5, probably earlier. #11.Dec 17, 2020 · Here you can see where to buy Weapon Non-lethal Mod Pax weapon from guns shop in Cyberpunk 2077 and it converts your weapon to non lethal. You can find lots of rare, epic and legendary... Apple unveils new high-end headphones, Calm raises more funding and Cyberpunk 2077 faces criticism. This is your Daily Crunch for December 8, 2020. The big story: Apple announces A...How to Use Weapon Mods and Attachments in Cyberpunk 2077. Since the first time he picked up a controller as a child, Daniel has been a dyed-in-the-wool gaming fanatic, with a Steam library numbering over 600 games. His favorite pastime, aside from playing games, is doing deep dives on game wikis to learn more about their lore …Dec 25, 2020 ... MAIN QUEST! Getting Some New Eyes -- Corpo Netrunner Non-Lethal -- Cyberpunk 2077 (Very Hard). 357 views · 3 years ago UNITED STATES ...more ...Cyberpsycho non-lethal. I've tried two of the cyberpsycho missions so far and they always explode after a non-lethal takedown and the cyberpsycho count stays at 0. I've tried blunt weapon, short circuit, contagion, shooting out the legs with non-lethal, revolver with pax mod (non-lethal). usually these work well for non-lethal takedowns …Here are the five best non-lethal quickhacks in Cyberpunk 2077 Phantom Liberty 2.0. Note: This list is subjective and solely reflects the opinions of the writer 5 non-lethal quickhacks you need to ...Pax Weapon Mod Extremely Inconsistent: Non-lethal combat requires constant reloads. 2. 524. Dec 30, 2023. NPC gangoons still stuck in NPC civilian beating animation after 3 years. 5. 380. Nov 23, 2023. Hi, Not sure what is happening in a technical regard, but I can try to explain. Cyberpunk 2077 non lethal weapon mod, Cyberpunk 2077 is a role-playing video game developed by CD Projekt RED and published by CD Projekt S.A. This subreddit has been created by fans of the game to discuss EVERYTHING related to it. We can’t wait to see what you bring to the community choom! , A non lethal mod isn't necessary for cyberpsychos. They get KO'd when their health bar depletes. You can't even kill them with an always lethal weapon e.g. a katana or grenade. You can only kill them once they're KOd. I just shoved a frag grenade in Lt. Mower's pants 5 minutes ago and she's sleeping sound., This page is about the Baseball Bat, a weapon in Cyberpunk 2077. Read on to learn this weapon's weight and stats, including max DPS and other bonus stats, attachment and mod information, and where to find the Baseball Bat., Sep 25, 2023 · I cannot believe the answers here.... Certain types of damage, including bleeds, WILL NOT kill enemies. As well, there are weapon mods that turn all damage to non lethal. There are more non lethal ways than ever before, and well beyond "just punch them in the face" good lord. , From playing in patch 1.5. If you reduce an enemy’s health to zero with a non lethal weapon/quickhack, you knock them out instead of killing them. However, if you hit them again with anything, or they get hit by anything else after being knocked down, they die. It’s possible you’re hitting them more than you should mid combo and killing ..., Sep 26, 2023 · blunt weapons, knock them down to a few % then hit them with a hammer or st johns. They should fall over. Just be careful to not follow up with another blow as that will kill them. some quickhacks wont kill them either. #2. adobo Sep 26, 2023 @ 4:50pm. Everything downs them non-lethally now. , Oct 27, 2023 · 2. Kunai. Making almost top of the best gear mod in Cyberpunk 2077 rankings is the Kunai melee weapon mod, which is arguably an insane upgrade to all melees. It increases attack speed by 0.3 ... , Delete UltimateKillCounter.reds from the "Cyberpunk 2077\r6\scripts" folder; Version History. v1.07 - Fixed a bug where neutralisations via Melee/Ranged weapons' status effects were still counting as Quickhacks; v1.06 - Applied a further fix to the issue where body disposal was still lethal after neutralizing enemies in select non …, The description is misleading or straight up broken. It says that all your weapons are rendered non lethal but you won’t get headshot multiplier bonus. First part is true, second part isn’t. I’m still landing critical headshot for 10k damage and it won’t kill anyone. The non lethality doesn’t work on environment kills such as ... , By default, blade weapon have an killing blow animation, which makes you stuck in animation and takes a lot of bullets. With the non lethal mod, killing blow animation will not trigger. This make it the most important mod for a blade build. 8. Reply., LOUDTREE 3 years ago #25. There is an optics mod you can find/purchase that make all of your weapons, including quick hacks, non-lethal. You can literally quickhack suicide on a target and it will only knock them out. But once they're on the floor, don't hit them-- that will still kill. PSN ID: LOUD-TREE., Cyberpunk 2077. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... non lethal weapon is lethal?? ok so im still relatively new. but im just wondering how i dont kill the cyber psychos and leave them alive? i have a gun that i have installed a non lethal mod on, but they still die when i shoot them with it. ..., Finally, I went to Second Ammendment gun shop to buy Pax to make my crafted weapon non-lethal. If it isn't in stock wait 24 hours and look again. All of a sudden I am level 5 with a decent, non-lethal medium range weapon and great melee. This saves kiting while RAM recovers or trying to melee when 5 enemies cluster and don't break away from ..., Sep 25, 2023 · I cannot believe the answers here.... Certain types of damage, including bleeds, WILL NOT kill enemies. As well, there are weapon mods that turn all damage to non lethal. There are more non lethal ways than ever before, and well beyond "just punch them in the face" good lord. , Non-lethal Blunt Weapons. NOTE: This mod is no longer needed as of patch 1.61. CDPR fixed the issue with non-lethal weapons. I'm leaving it up for now because Nexus doesn't have a suitable Hide option for this case. Makes any/all of two-handed clubs, hammers, and quick-melee attacks non-lethal. Configurable., Cyberpunk 2077 > General Discussions > Topic Details. The_hand_of_fate. Dec 18, 2022 @ 9:15pm ... There are weapon mods to make weapons non-lethal, an optical cyberware mod that makes all your weapons non-lethal, and non-lethal quickhacks. I've replayed a number of missions to get through them without killing …, Blade Mod. Taking out an enemy makes other hostiles susceptible to Finishers for 5 seconds. Katanas and swords are some of the best weapons to use in Cyberpunk 2077. These weapons lean into the ..., Hitting a target reduces damage received from them by 20% for 10 seconds. Crunch. Increases damage by 6. Pacifier. Increases Crit Damage by 8%. Pax. Renders your weapon non-lethal, allowing you to damage your enemies without killing them. Increases damage by 6. Pulverize., Enforces consistent non-lethality for weapons with installed Pах mod. With vanilla Pах mod the weapon can kill sometimes.But note the critical headshot still be fatal for the enemy as well a ... The mod supporting and development have been paused since I finished playing Cyberpunk 2077. It will be resumed when I'll play the game next time ..., Once their hp reaches 0 by any non lethal method they should be knocked out. Any type of damage after that point will kill them, doesn't matter what it is, even 1 damage. Non lethal damage is any blunt weapon, poison, and electricity. There's a mod that also makes all damage non lethal but it removes ypur ability to deal critical damage., There's a weapon mod called pax that turns the weapon it's equiped to into non lethal. Granted it reduces your weapons damage by 10% at tier 1 but it's an option if you can't figure out any other way. Last edited by boosterlamb ; Sep 30, 2023 @ 11:51pm. #20., Weapons in Cyberpunk 2077 are widely varied and highly customizable. Weapons are the wide array of damage-dealing tools available for use by V, from firearms and melee weapons to cyber-implants and remote mines, and much more. Weapons can be obtained from loot, Quest Rewards, Merchants and Crafting. This page will feature all available Iconic ..., Cyberpunk 2077 is a role-playing video game developed by CD Projekt RED and published by CD Projekt S.A. ... Members Online • Baloc_Blaviken . Non lethal weapons Character Builds If I kill someone with a sniper for example, but also with the cyberware non lethal weapons mod on, am I neutralizing the guy. ... Beyond the Relays - Stellaris ..., ・Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart-tracing and obstacle-penetration. Tier 3 ・Spreads to the nearest enemy within 8 meters. Tier 4 ・Causes the target's weapon to explode, causing damage. Tier 5 ・Passive While Equipped: Unlocks the Weapons Jammer daemon for use in Breach …, Mods in Cyberpunk 2077 are modifications that can be used to improve both Weapons and Armor in terms of both stats and usage. Players may use them to improve and change gear effects and adapt their playstyle accordingly. Mods can be used in equipment with at least one Mod slot. Players can assign and replace Mods from the …, So, Im a cyberpunk vet. And in every playthrough since release I've used pax on all guns to render them non-lethal. Used to pair perfect with a sneaky pistol build, and just one tap everybody in the face and knock them out. Today I booted up the new patch with the expansion installed, fiddled with the new weapon mods, and put pax on my pistols., Sep 25, 2023 · Updated: 25 Sep 2023 04:03. Weapon Mods in Cyberpunk 2077 are a group of Mods that can be installed into Weapons to upgrade their stats or change their look. Mods are modifications that can be used to improve Weapons , Armor, and Cyberware in terms of both stats and usage. Players may use them to improve and change gear effects and adapt their ... , Some of the best non-lethal weapons in Cyberpunk 2077 include Skippy, Cottonmouth, Tinker Bell, Sir John Phallustiff, Gold-Plated Baseball Bat, and Caretaker’s Spade. ... With the use of certain weapon mods, such as the Pax mod or Target Acquisition cyberware eye mod, it is possible to turn all weapon damage to non-lethal, …, Advertisement Unless a call is received from state officials to stay the execution, the execution proceeds as planned. While a lethal-injection machine exists, and was once used by..., Oct 16, 2023 · In 2.0, it seems "most" weapons are now "non-lethal". As in, when an enemy is defeated, they are knocked out. BUT the very next hit kills them. Exceptions to this rule (always a kill): Explosives. Katana. Knives. Heavy Weapons like Precision Rifle or Heavy Machine Gun. Melee finishers. , Luckily (or unluckily), I have a save where I seem to be able to reproduce the issue with the Netwatch goons that jump V after a specific gig. They seem to almost always die to non-lethal weapons when I load from a specific save. Might finally be able to report the bug with a save, but I'm worried it'll show up "fine" on CDPR's end on their ..., It was exactly the same for me, I did non-lethal takedown on the last goon in the back, but apparently the game counts as a kill. I just loaded and talked to the monk directly after the three out front and it worked. #2. Phantom12 Dec 13, 2020 @ 9:19am. I was also frustrated for this happened (a few times) so after reading the reply I used my ..., Changelogs. Stealth Finishers (ZKV_Takedowns) by Kvalyr. For CP2077 v2.0. Adds the following features. ♦ Melee Weapon finishers as stealth takedowns. ♦ Takedowns without grappling first - Initiate grapple OR takedown from stealth (See videos) Configuration. ♦ None :)