Guns dnd

Guns are sometimes treated as exotic crossbows, so, slightly better damage or a boost to the critical hit numbers of "normal crossbows". A couple d4 have a smaller damage range, so you can control the minimum and maximum damage any hit will do (before criticals), while still expecting the average bystander to go into negatives, or something.

Guns dnd. Palm Pistol (Exandria) Type: Firearms Ranged Weapon Cost: 50 gp Weight: 1 lb. Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones ...

Firearms. Classes and practice give way to skill with firearms, something which is likely to shape your character. The following pages detail the many firearms and their rules. Class Proficiencies. Much as seen with the pre-existing weapons in 5e, classes may provide you with weapon proficiencies.

The Artificer is a class with a tool for every job and a solution to every problem. They excel as a Support character, but make decent Defenders, Healers, and Strikers, too. With the right infusions and spells, they can fill nearly any role in the party, making the Artificer’s versatility rival that of the Bard.Topaz Annihilator. This magic ranged weapon resembles a musket, but in lieu of any ammunition, it holds a glowing yellow scale from a topaz dragon in its heart. The weapon has a normal range of 100 feet and a long. range of 300 feet, and it has the two-handed property. It deals 2d6 necrotic damage on a hit.5. Blowgun is a weapon your character can carry into the guarded area. If he conseals darts, blowgun itself is just a tube and can be carried openly. Typical guard would hardly think of such a weapon upon seeing the tube, he would assume it to be a flute or a smoking device. So it is a very situational stealth weapon.Dive into the world of the upcoming movie, Dungeons & Dragons: Honor Among Thieves, in this high-stakes adventure. Your mission: infiltrate the prison Revel’s End and rendezvous with a particularly unruly prisoner. Time is ticking, so gather your ragtag crew, grab your lockpicks, and prepare to pull off the ultimate heist.The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm. Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, …Musket. Type: Firearms Ranged Weapon Cost: 500 gp Weight: 10 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have ...

Fighter: Gunslinger. Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow.Categories. The two weapon categories are Simple and Martial. Simple weapons are things like clubs, daggers, and quarter staffs and are what common people might know how to use. Martial weapons are things like swords, halberds and flails – things you would need training to use properly or with much effect.When you deal sneak attack damage you may reroll any 1s on the damage dice, taking the new roll instead. Spear. This multi-purpose weapon possesses the benefits of the spear’s charge and long properties. Attacks using these properties deal 1d8 piercing damage, instead of the weapon’s usual damage. Special (bludgeoning).The Weapons table shows the most common weapons used in the fantasy …Considering the regular weight of a heavy crossbow or a pike, two of the heaviest weapons featured in the Player’s Handbook is 18 pounds, a character with a very low strength modifier (let’s say 6), would still be able to carry five of them. Carrying capacity = 6 * 15lb = 90lb and 5x Pikes = 5 * 18lb = 90lb.secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms. This archetype focuses on …

Welcome to this Dungeons & Dragons 5th Edition wiki. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Some content found on this page may not be suitable for play at your table. Check with your DM to see if what you find here is a good fit for your table.A gun that deals lightning damage on hit and has a 1/day lightning bolt. Something similar like that fire day/fireball spell etc. I would do some utility spell-on-hit pistols. Color spray flashbang rounds, sleep tranq rounds, banishment, antimagic field. For damage, go for AoE or different dmg types.I think it all depends on the overall theme and setting of the game itself. I'm currently in a campaign where the country it's set in is undergoing an industrial revolution, where many technological inventions like cars, elevators, and, yes, guns have come into use. I find the use of them in DnD rather fascinating and definitely shows that ...At first level: The firearms and bows will take Gunner with +1 Dexterity. The Light and Heavy crossbows will take Piercer with +1 Dexterity. The Hand Crossbow takes Crossbow Expert. The Eldritch Blast will take Fey Touched and get +1 Charisma. At fourth level: The firearms and bows will take Sharpshooter.Oct 19, 2023 · Weighing the least of all the firearms, the laser pistol is only 2lbs, and produces 3d6 radiant damage. This is great against Undead foes, or those of a more devilish persuasion. You can fire it 50 times, and hold one in each hand. With a range of 40ft/120ft, this is a fantastic little weapon to wield. However, skill alone won’t help your ranger survive the endless onslaught of monsters and soldiers that get in your way. Let’s take a look at some of the best items, armor, and weapons to equip your ranger with, giving you the best chance to succeed in any situation. 20. Everburning Torch.

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Otherwise, any caster could easily burn all your gunpowder. Bullets are therefore specially made to resist magic, but that dramatically increases the cost/rarity. Armor remains viable against bullets because armor in a DnD setting is also meant to stand up against stuff like dragon teeth and the like. Reply. Raz415n.Rifle, Automatic. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they ...Guns for DnD in 2020 Dnd, Dungeons and dragons rules . Pin on D&D . Pin on Sword n' Spell . Pin by Evan cronin on d&d in 2020 Dungeons and dragons . Pin by Isaiah Spradley on Dungeons and dragons in 2020 D . Pin on D&D . Tim on Instagram “Magical firearms. Made for the . Refer to appendix A Dnd 5e homebrew, Mage, Warrior …Jul 6, 2022 ... Find the Pact of the Trigger here: https://www.monkeydm.com/trigger-pact #shorts Dungeons and Dragons, XP to level 3 with Davvychappy, ...Pepperbox (Exandria) Type: Firearms Ranged Weapon Cost: 250 gp Weight: 5 lbs. Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones ...Rating: 8/10 There are many reasons to like Top Gun. The 1986 Tony Scott movie stars Tom Cruise as Maverick, an arrogant yet talented elite Navy pilot with an addiction to speed, a...

Considering the regular weight of a heavy crossbow or a pike, two of the heaviest weapons featured in the Player’s Handbook is 18 pounds, a character with a very low strength modifier (let’s say 6), would still be able to carry five of them. Carrying capacity = 6 * 15lb = 90lb and 5x Pikes = 5 * 18lb = 90lb.Spiked armor consists of a suit of armor covered with spikes that are usually made of metal. A character can use these spikes as an improvised melee weapon, dealing 1d4 piercing damage. Any type of armor can be purchased as spiked armor. The cost is 50 percent more than the equivalent armor made without spikes.partly out of chardalyn that has been tainted by demonic magic. Battleaxes, flails, javelins, and spears are favored weapons, though other weapons are possible. A character who claims one or more of. by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.The weapons are best paired with the Great Weapon Master feat, which allows characters to take a -5 penalty to their attack roll, in exchange for a massive +10 bonus damage. Overall, these two can ...I think it all depends on the overall theme and setting of the game itself. I'm currently in a campaign where the country it's set in is undergoing an industrial revolution, where many technological inventions like cars, elevators, and, yes, guns have come into use. I find the use of them in DnD rather fascinating and definitely shows that ...Subclasses. View the homebrew subclasses that users around the world have created and shared, or create your own. View Homebrew Subclasses Create Homebrew Subclasses. We have updated our terms and conditions . Click the link to learn more. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew ...Arcane Artillery: Essentials. This document contains everything you could ever hope for when bringing guns into your game, short of class archetypes based around using guns. It has the basic rules, a gun list, a guide to giving classes guns, a new set of feats, a gunslinger class with three archetypes, and a bevy of magic guns and artifacts.Weapons Noise. Unlike most melee or historical ranged weapons, guns create a lot of noise when they are fired. Unless a firearm (a ranged weapon using bullets as ammunition) has the Suppressed. property, shots from the weapon can be heard 100 feet away. Weapons that do not use bullets as ammunition (such as dart guns, tasers, compound …Two Weapon FIghting doesn't work with ranged weapons. RAW Crossbow Expert doesn't work with Pistols. So yes you can hold 2 pistols, but you'd need some other feature aside from the 2 listed above to make more than 1 shot a turn. Extra attack works, War Priest works. But you still have to deal with needing a free hand to load a pistol.May 15, 2023 · Weapon Types: Martial and Simple. Weapon Properties: Ammunition, Finesse, Heavy, Light, Loading, Range, Reach, Thrown, Two-Handed, and Versatile. When playing a martial class in Dungeons & Dragons, characters who rely on traditional weapon-based combat rather than magic, a player's choice of equipment significantly influences their character in ... A big part of every Dungeons & Dragons campaign is the gear, especially the weapons. An intrepid adventurer is always proud of their big shiny broadsword or fancy daggers. But in addition to some ...

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A BB or pellet gun should receive two drops inside the chamber for every 300 to 1,000 shots fired. The more use a gun gets, the more oil it should receive. For a BB or pellet gun t... Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon Proficiency. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial ... Pepperbox (Exandria) Type: Firearms Ranged Weapon Cost: 250 gp Weight: 5 lbs. Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones ... Bayonet. Charge; You can spend both your action and movement to charge straight into a target 30 feet away. Each 10 feet adds 1d6 piercing damage if you hit. If you hit, have your bonus action, and you have a bullet in the firearm, you can discharge for a guaranteed hit and max damage minus your damage modifier. Singe. Attack Style: +4 to hit, Reach 5ft, one target. Hit: 4 (1d4+2) damage. The Muzzle flare resembles a tiny will-o-the-wisp, tinged orange and smelling faintly of sulfur. In gunwitches' lore it is said to represent both the will of a gun to create destruction and the spirit that connects gun, powder, and bullet. Gunwitch (Rogue subclass) by ...May 30, 2022 · At first level: The firearms and bows will take Gunner with +1 Dexterity. The Light and Heavy crossbows will take Piercer with +1 Dexterity. The Hand Crossbow takes Crossbow Expert. The Eldritch Blast will take Fey Touched and get +1 Charisma. At fourth level: The firearms and bows will take Sharpshooter. The DnD weapons 5E has to offer range from pointy sticks to munitions of god-destroying power. This makes sense – if D&D is known for one thing, it’s combat. And while you might be itching to get your hands on some magical or legendary weapons, every new character has to start somewhere.Learn how to use firearms in D&D 5e, from Renaissance to Futuristic, with stats, damage, weight, range, and properties. Find out the pros and cons of integrating firearms into your fantasy-based role-playing game, and the Gunslinger martial archetype. partly out of chardalyn that has been tainted by demonic magic. Battleaxes, flails, javelins, and spears are favored weapons, though other weapons are possible. A character who claims one or more of. by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention. Jul 6, 2022 ... Thank you to everyone who helped create this D&D 5e weapon tier list, ranking every weapon in the game! ▶️ More below!

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Jason Toro-McCue. |. Published: Nov 5, 2023 5:08 AM PST. Dungeons & Dragons 5E. Recommended Videos. Dungeon Master’s Guide 5E. optional rule that your DM may choose to include in 5E. all...Weighing the least of all the firearms, the laser pistol is only 2lbs, and produces 3d6 radiant damage. This is great against Undead foes, or those of a more devilish persuasion. You can fire it 50 times, and hold one in each hand. With a range of 40ft/120ft, this is a fantastic little weapon to wield.Some magical weapons also come with the finesse property, including: Revenant double-bladed scimitar: This magic weapon from Wayfinder’s Guide to Eberron is the wicked signature blade wielded by the Valenar elves.; Shadow blade: While not technically a magic weapon, this weapon is summoned by casting the 2nd-level spell …Martial Ranged Weapons Weapon Name Cost Damage Weight Properties Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading Crossbow, hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120. Bracers of Archery. Magic Items. Arcane Artillery: Essentials. This document contains everything you could ever hope for when bringing guns into your game, short of class archetypes based around using guns. It has the basic rules, a gun list, a guide to giving classes guns, a new set of feats, a gunslinger class with three archetypes, and a bevy of magic guns and artifacts. Check out the full Gunslinger 5e Class Guide here: https://www.skullsplitterdice.com/blogs/dnd/the-ultimate-guide-to-gunslingers-in-d-d-5eCowboys, gangsters,...Rifle, Hunting. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they ...Dnd Guns. Gun Problems. 5 Most Common SIG P320 Problems You Must Know. By Adam Smith October 4, 2023 October 14, 2023. The SIG P320 is a semi-automatic pistol. SIG Sauer has manufactured this gun with a modular design which you can configure with your choice of calibers and other options. But, you may face some issues with the SIG P320.Rifle, Hunting. Type: Firearms Ranged Weapon Cost: -- Weight: 8 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they ...Related: Dungeons & Dragons: Best 5e Modules, Ranked. One addition to D&D that may be added to your game is firearms. Whether your GM allows for flintlock and similar explosive propellant based weapons is up to them, but it can add an interesting extra bit of technology to your fantasy world.The Artificer is a class with a tool for every job and a solution to every problem. They excel as a Support character, but make decent Defenders, Healers, and Strikers, too. With the right infusions and spells, they can fill nearly any role in the party, making the Artificer’s versatility rival that of the Bard.Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon Proficiency. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial ... ….

Fighter: Gunslinger. Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them. However, some minds couldn’t stop with the innovation of the crossbow.Find and customize hundreds of equipment, gear, and items for your D&D characters and adventures. Explore weapons, armor, tools, and more.Arcane Artillery: Essentials. This document contains everything you could ever hope for when bringing guns into your game, short of class archetypes based around using guns. It has the basic rules, a gun list, a guide to giving classes guns, a new set of feats, a gunslinger class with three archetypes, and a bevy of magic guns and artifacts.Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon Proficiency. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial ...DND Lyrics. [Intro] Hey, Krabs, fuck you. I got your formula. And I fucked your dumb bitch of a daughter (Gang!) [Chorus] I'm not fuckin' with you kids, nah, I'm not EDP. I stay with that .445 ...Firearms have advantage on attacks within their first range increment. Usually 20-30' for one-handed and 50-60' for two-handed. Ammo is expensive. ~1 gp per shot. Firearms have a misfire range (if the d20 shows a number equal to or less than the misfire number). The more complex and powerful the higher the range.The modern and futuristic guns in the DMG do real high damage. The late mediedval ones are powerful but fine. Comment deleted by user. Sorry I forgot we were talking 5e. My brain went guns and DnD. You're right, in 5e I'd just do it like any other projectile weapon. 606 votes, 42 comments. 1.1M subscribers in the dndmemes community.Why not combine both and play Pirate Campaign! Here are some additional rules for having a swashbuckling campaign that includes gunpowder, firearms and peg legs. The Dungeon Master’s Guide already includes some good basic rules about firearms ( page 268) and cannons ( page 255 ). If you are looking for a quick and easy way to implement just ...Dungeons & Dragons has completly overhauled its weapons system. Cleave – If you hit an enemy with a melee attack, you can perform a second attack on another foe within 5ft, but you don’t add ... Guns dnd, DC would probably have to be costantly adjusted based on what guns the player wants over others, they may not even want to bother with some of the guns at all. Putting that to one side though, here's what I feel would be reasonable: Musket: N/A a starting gun, you already know how to make it Palm Pistol (if not chosen as a starting gun): DC10, Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon Proficiency. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial ..., The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed. Common weapons are equal to or weaker than the automatic pistol., Gunslinger. A glass falls, clattering to the floor, and the tavern grows silent. A dwarf with a deep scowl, dripping with freshly spilled beer, leers at a drunken nearby orc and fingers for a pair of revolvers at his waist. High on a hillside, carefully concealed beneath foliage and stones, a rifleman steadies her breathing and adjusts her ..., Jan 22, 2016 ... ... Pistol. Pirate Weapons for D&D 5th Edition. Low Damage Version. Name, Cost, Damage, Weight, Properties. Simple Melee Weapons. Bayonet, 5 gp, 1d6 ..., Firearm Specialist. You are adept at using guns effectively. You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you ..., partly out of chardalyn that has been tainted by demonic magic. Battleaxes, flails, javelins, and spears are favored weapons, though other weapons are possible. A character who claims one or more of. by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention. , The Weapons table shows the most common weapons used in the fantasy …, The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. , Musket. Type: Firearms Ranged Weapon Cost: 500 gp Weight: 10 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have ..., Blowgun. Type: Martial Ranged Weapon Cost: 10 gp Weight: 1 lb. Proficiency with a blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it. Name. Cost. Damage. Weight. Properties., 48. Hosted by Sabrina Tavernise. Featuring Christopher Flavelle. Produced by Nina Feldman , Shannon M. Lin and Jessica Cheung. Edited by MJ Davis Lin. With …, Dnd Guns. Gun Problems. 5 Most Common SIG P320 Problems You Must Know. By Adam Smith October 4, 2023 October 14, 2023. The SIG P320 is a semi-automatic pistol. SIG Sauer has manufactured this gun with a modular design which you can configure with your choice of calibers and other options. But, you may face some issues with the SIG P320., In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice offers unique maneuvers for specific weapons from both the core Fifth Edition rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield., The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a ..., The most powerful protection available is built into this suit, which consists of a heavy torso jacket with ceramic plates over the chest and back, neck and groin guards, arm protection, and a helmet. Heavy and cumbersome, this armour is generally only donned by tactical officers heading into a dangerous assault., Pepperbox (Exandria) Type: Firearms Ranged Weapon Cost: 250 gp Weight: 5 lbs. Firearms are a new and volatile technology, and as such bring their own unique set of weapon properties. Some properties are followed by a number, and this number signifies an element of that property (outlined below). These properties replace the optional ones ..., Jul 16, 2020 · The existence of the Gunner feat in the newest Unearthed Arcana prompted several folks to ask about them. So I dove back into the DMG and went through all th... , Learn about the different types, properties, and special materials of weapons in DnD 5e. Find out how to optimize your character with firearms and weapon …, Martial Melee Weapons. Compendium - Sources->Basic Rules. Martial Melee Weapons Weapon Name Cost Damage Weight Properties Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10) Flail 10 gp 1d8 bludgeoning 2 lb. - Glaive 20 …, We would like to show you a description here but the site won’t allow us., Fifth Edition Dungeons & Dragons. The Technomancer's Textbook was created by: Mogrit. Author's Note. ... Melee Weapon Attack: +9 to hit, reach 0 ft., one target in the swarm’s space. Hit: (4d8 + your warlock level) psychic damage. …, We would like to show you a description here but the site won’t allow us., Apr 5, 2022 - Explore Super Brad's board "DND Firearms" on Pinterest. See more ideas about firearms, steampunk gun, steampunk weapons., Spiked armor consists of a suit of armor covered with spikes that are usually made of metal. A character can use these spikes as an improvised melee weapon, dealing 1d4 piercing damage. Any type of armor can be purchased as spiked armor. The cost is 50 percent more than the equivalent armor made without spikes., Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1. Explosive Upon a hit, everything within 5 ft of the target must make a Dexterity …, Learn about the pistol, a firearm ranged weapon in Dungeons and Dragons (D&D) Fifth …, Shotgun. Type: Firearms Ranged Weapon Cost: -- Weight: 7 lbs. It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have ..., Categories. The two weapon categories are Simple and Martial. Simple weapons are things like clubs, daggers, and quarter staffs and are what common people might know how to use. Martial weapons are things like swords, halberds and flails – things you would need training to use properly or with much effect., Jul 12, 2023 · Ultimate Guide to the D&D 5e Gunslinger. by Samuel James in July 12, 2023. DnD Classes. Dungeons & Dragons, the granddaddy of all tabletop RPGs, is a game steeped in fantasy. From brave paladins battling dragons to cunning rogues navigating the shadowy underworld, D&D offers a multitude of character options to suit every player’s imagination. , The Artificer is a class with a tool for every job and a solution to every problem. They excel as a Support character, but make decent Defenders, Healers, and Strikers, too. With the right infusions and spells, they can fill nearly any role in the party, making the Artificer’s versatility rival that of the Bard., I think it all depends on the overall theme and setting of the game itself. I'm currently in a campaign where the country it's set in is undergoing an industrial revolution, where many technological inventions like cars, elevators, and, yes, guns have come into use. I find the use of them in DnD rather fascinating and definitely shows that ..., Topaz Annihilator. This magic ranged weapon resembles a musket, but in lieu of any ammunition, it holds a glowing yellow scale from a topaz dragon in its heart. The weapon has a normal range of 100 feet and a long. range of 300 feet, and it has the two-handed property. It deals 2d6 necrotic damage on a hit.